Beautiful military art for sale!

August 30th, 2009

We’ve got some great news for all your history fans out there. We’re pleased to announce that Play History is now offering a range of gorgeous military art canvas prints for sale. The current range covers a variety of periods including ancient Rome, Medieval and Napoleonic. From renowned military artists as Mariusz Kozik and Peter Dennis.

We will be expanding the range over the coming months but we already have a wonderful selection. Prints are on premium quality artist canvas & shipped worldwide.

Due to popular demand we’re pleased to announce that all of the gorgeous military art prints are now available as posters as well as canvases, all exclusively on Playhistory.net.

We dispatch worldwide. What are you waiting for – go and order yours today from:
Playhistory Military Art Shop

The posters are the same great quality images but at a cut down price. Prices start from just £19.99 and sizes range from A3 up to a massive A0!

Attention all Great Battles Medieval Beta testers!

August 27th, 2009

To any member of the Great Battles Medieval Beta test team.

It’s been a long time but we finally have an updated Beta version of Great Battles Medieval available!

You can download your new version from the Slitherine GBM Beta forum. Check your mail!

There are so many changes it’s hard to know where to start so it’s probably best to just grab it and play it. We are very close to a final version now so any problems you see at all let us know.

If you want to test multiplayer that would be great!

Remember all GBM Beta feedback needs to be posted on the Slitherine forum, not here! So go here and check the GBM Beta forum:

Slitherine Forum

Conquest! Medieval Realms patch version 1.7 released.

August 27th, 2009

A new patch for Conquest! Medieval Realms. This patch brings the game up to v1.7 and includes the following fixes

You can download the demo or patch from here:

Conquest! Medieval Realms page

Version 1.7 Changes
——————-
Fixed bug on “The Forest” map
Fixed bug where capturing a crossing did not always correctly split territories
Fixed bug where AI could make cavalry without stables
Further improvements to texture handling to reduce video memory issues#