Gaming and Gambling Convergence

Gambling and gaming and  are acts that are very similar; the casino industry even uses the terms interchangeable terms. The primary difference between terms is that in gaming, the outcome is determined by skill rather than chance, whereas in gambling, the opposite is true.

 

 

Video Game Gambling and Gaming

A video game with mini-games you can bet on in a simulation model casino is a representation of gambling-like gaming. There are also numerous opportunities to play social gambling games via social networks. A further example is a computer game with loot boxes, wherein players can invest money to get access to previously unidentified gameplay mechanic. However, because loot boxes are so similar to gambling, some regions have banned them.

 

Electronic Gambling and Gaming Machines

An (EGM) electronic gaming machine  with the same theme as a famous tv contest is an example of gaming-like wagering. Another use of EGMs is that they now have a skill element, or a feature that makes it appear as if skill is required. Researchers believe that features like these help to attract and retain young participants.

 

The combination of these two activities may make gambling and gaming  more thrilling for players, leading to increased involvement. But even so, more research is required to determine the true impact of gambling and gaming convergence.