Commander: Napoleon at War



Buy Now

Commander: Napoleon at War is the second game in the Commander series and is in development by Commander: Europe at War's original developer Firepower Entertainment and historical games developer The Lordz Games Studio. Both studios are working under Slitherine`s Kameleon Project umbrella. read more

Sales: 60% off Commander Napoleon at War!

Tuesday, June 16th, 2009

cnaw_ss11

To celebrate the anniversary of the Battle of Waterloo on the 18th June 1815, Slitherine is slashing the price of Commander Napoleon at War by 60% for a limited time only! Commander Napoleon at War is the sequel to the critically acclaimed Commander Europe at War. The original game puts players in control of the major powers of World War II and has just launched on Nintendo DS and Sony PSP across Europe. The sequel puts you in Napoleons shoes, or maybe you prefer to fight the might emperor and play as Wellington, Blucher or Kutusov.

Follow the link to buy it now!

http://www.slitherine.com/games/cnaw


BBC Battlefield Academy announced!

Tuesday, June 2nd, 2009

We are proud and happy to give you a first look into another great strategy game we are co-developing with the boys from Slitherine. BBC Battlefield Academy is a spectacular 3D turn based tactical strategy game set in WWII. Take control of Allied forces through 3 of the major campaigns.

Battle in Africa where Montgomery and the mighty Eight Army have to take on Rommel , the “Desert Fox”, and his Afrika Korps. Fight on D-day and beyond, battle for every beach, village and hedge between the treacherous “bocage” in Normandy. Take on mighty panzers in the freezing cold forests and hills of the Ardennes in the Battle of the Bulge.

Shermans against Tigers, Bazooka`s against Panzerfausts, 17-pounder against 88`s. This game is all about pure action, cunning tactics and grand strategy. This is not a boring simulation but a fun packed action strategy game designed in conjunction with the BBC and their historical advisor’s.

It concentrates on the key skills and tactics that worked without the boring micromanagement. Missions will focus on the events people recognise from films and books, favourite tanks and aircraft will be easily recognisable and controlled by the player.

This is one strategy game you don’t want to miss! Coming out on PC, PSP and NDS around Q4 2009.

Note: pictures below are from the PSP version


HISTORY™ Great Battles Medieval announced.

Friday, April 24th, 2009

Slitherine, The Lordz Games Studio and Koch Media announce distribution deal for: HISTORY™ Great Battles Medieval. A historic strategy video game released for Xbox 360®, PLAYSTATION®3, and PC.

Slitherine Software Ltd, an independent developer and publisher based in the UK, and Koch Media, a leading producer and distributor of digital entertainment products, today announced the release of the video game, HISTORY™ Great Battles Medieval,for Xbox 360®, the video game and entertainment system from Microsoft®, PLAYSTATION®3, and PC. Koch Media will distribute the title in Germany, Austria, Switzerland (including French and Italian versions), Spain, Scandinavia, Benelux, the United Kingdom, and Australia.

HISTORY™ Great Battles Medieval is set against the background of the historic Hundred Years’ War, spanning various conflicts between England and France in the 14th and 15th centuries. HISTORY™ Great Battles Medieval allows players to assume complete control of huge armies with more than 40 different units. From knights on horseback to infantry, French crossbowmen and English longbow archers, all units of the two warring factions are represented in the game, historically correct. Whether in campaign mode, a brief skirmish, or multiplayer mode, HISTORY™ Great Battles Medieval offers precise, realistic recreations of medieval battles.

Here at the Lordz Games Studio we designed, balanced and produced the singleplayer and multiplayer battles, scenario`s, campaigns and maps, the movies, music and soundeffects. 

To round out this authentic, true-to-detail gaming experience, the game features video clips from the award-winning HISTORY programming library.

HISTORY™ Great Battles Medieval is the second title in the highly successful Great Battles series, which saw its first appearance with the release of HISTORY™ Great Battles of Rome in 2007.

    Features
    - Advanced graphics engine optimized for the capabilities of each platform
    - Free form quest map that allows players to decide when and where to fight within a historical framework
    - 70 Medieval battles, including 26 historical encounters from the Hundred Years war (like the well-known siege of Orléans or the Battle of Crécy)
    - More than 40 different units all accurately researched and carefully modelled
    - Weapons and shields are added to each unit by the player, giving an almost infinite number of equipment combinations
    - Over 100 unique skills to customize your squads.

About Koch Media:
Koch Media is a leading producer and distributor of digital entertainment products (software, games and movies on DVD). The company’s own sales activities, marketing and distribution extend throughout Europe, and it has formed strategic alliances with numerous software and games manufacturers: Ascaron, Braingame, D3P, G-Data, Gamelife, Kaspersky Lab, Lexware, Namco Bandai, Pinnacle, Square Enix, Sony Online Entertainment, System3, etc. Headquartered in Planegg near Munich/Germany, Koch Media owns publishing and distribution branches in Germany, England, France, Austria, Switzerland, Italy, Spain and the USA.www.kochmedia.com

About Slitherine:
Slitherine is a privately funded and independent UK developer and publisher. Slitherine is dedicated to bringing highly playable and approachable strategy games to the mass market with a specific dedication to history of all ages. Slitherine Software is  uniquely placed to deliver due to its experience within the industry and also the wider gaming community. Internet site - www.slitherine.com

About The Lordz Games Studio:
The Lordz Games Studio is a privately funded, independent game development studio based out of The Netherlands. Launched in 2006, The Lordz Games Studio, (LGS) is dedicated to developing cross-platform titles that are fun, highly playable and mirror our passion for military history. www.thelordzgamesstudio.com

About HistoryTM and History HDTM
HISTORY™ and HISTORY HD™ are the leading destinations for revealing, award-winning, original non-fiction series and event-driven specials that connect history with viewers in an informative, immersive and entertaining manner across multiple platforms. Programming covers a diverse variety of historical genres ranging from military history to contemporary history, technology to natural history, as well as science, archaeology and pop culture.


Commander: Napoleon at War released for Mac!

Friday, April 24th, 2009

For all you Mac users out there Commander: Napoleon at War is now available.

This installment of the Commander series places the player at the brink of war in the Napoleonic era. Re-write history with the same outstanding gameplay mechanics as Commander: Europe at War, but in a new dynamic setting, complete with amazing graphics and compelling campaigns.

In addition to the same seamless performance you’ve come to expect from this high level turn-based series, new features include a deeper combat system, compelling victory conditions, looting, razing, vassal states, and much more! Will you lead Napoleon’s France to an empire of infamy, or emerge as the victor to quell his ambition?

The Mac version can be purchased here:

http://www.freeverse.com/games/game/?id=9001

Have fun!


Commander coming to Nintendo DS and Sony PSP!

Friday, April 24th, 2009

We are very proud and happy that our first game Commander: Napoleon at War now also is scheduled for the Nintendo DS and Sony PSP. So besides PC and Mac OS, the handheld console versions will be available later this year.

“And filling out Slitherine’s 2009 schedule will be Commander: Napoleon at War. A sequel to Europe at War in terms of mechanics and gameplay depth, it’s set during the Napoleonic Wars, encompassing the differences in weapons, formations and tactics that conflict entailed.

All games are planned for release on DS and PSP, so there’s plenty to look forward for those with a strategy bent.

First into the battlefield is Commander: Europe at War out on Friday 20 March.”

For the full interview go to:

http://www.pocketgamer.co.uk/r/Various/Commander%3A+Europe+at+War/news.asp?c=12204


Commander: Napoleon at War coming to Mac OS X!

Friday, April 24th, 2009

Freeverse has announced the upcoming release of Commander: Napoleon at War (CNaW), originally released for PC by Slitherine Strategies.  CNaW is the second game in the Commander series, using an improved engine from Commander: Europe at War (CEaW).  Where CEaW takes place during World War II, CNaW brings the Napoleonic era to life.  Expect a compelling classic TBS (turn-based strategy) experience with CNaW.  A release date for CNaW has not yet been set.
        
In Commander - Napoleon at War, players must use the combined arms of infantry, cavalry and artillery combined with the innovations and strategies of the Napoleonic wars to secure victory. Play on a beautifully rendered map of Napoleonic Europe, where terrain and weather play a large role and mud and snow may bog down your army at a crucial time. Logistics are also modelled, with supply lines, resources and sieges and the use of privateers and naval superiority to stifle trade routes. Players have twelve unit types to choose from as well as fifteen research paths, and eight immersive historical campaigns from 1805 through 1815!

About Freeverse
Freeverse strives to develop and publish seamless software, with a particular concentration on the Mac and iPhone platforms. Our developed and published titles have been honored with more Apple Design Awards than any other company. Headquartered in New York City, Freeverse draws upon the talents of artists, programmers and sound designers from around the globe. (www.freeverse.com)


Merry Christmas and Happy New Year!

Friday, April 24th, 2009

A Merry Christmas and a Happy New Year to all of you!

On behalf of everybody from The Lordz Games Studio. 


Official CNaW Patch v1.06 now available (for Slitherine version only)!

Friday, April 24th, 2009

The eagerly anticipated Patch for Commander Napoleon at War or “CNaW” is now official and available for download! 

Download from:

http://www.slitherine.com/files/cnaw/cnaw_patch1.06.exe  

Please remember this patch is only compatible with the Slitherine version. If you have any other version you will need to obtain your patch from your local publisher.

This patch includes all previous updates so is the only patch you’ll need. We’re in the process of remastering the full downloadable version so soon new users will have this all pre built in to their version. You can see your version number on the main menu in the bottom right if you are in any confusion. You will not be able to continue saved games after applying the patch.

The full game is available here:

http://www.slitherine.com/games/cnaw  

The team will continue to work on the game so please give us your feedback and we’ll try to react to it.

Now go and enjoy the game!

1.06 Patch
- Fixed a Artillery casualty display bug in the statistics panel
- Units made more expensive and higher upkeep costs providing less unit density in game
- There is no longer an effectiveness drop when upgrading a unit
- Changed some leader statistics in the land_leader script
- Made Russian economy stronger and Great Britain economy weaker
- AI, Great Britain more aggressive doing naval invasions
- AI, Russia more keen countering and eventually invading France
- AI now more swiftly redistribute units from already conquered objectives
- AI now recruit more leaders once their PP gets high

1.05 Patch
- Siege Artillery made cheaper to increase its usage
- 1805 scenario, some changes in the unit setup
- AI, Austria in 1805 now tries to head back to The Capital with all forces
- AI navy is more distinct and does not move around as much unnecessarily
- AI now more frequently tries to use wagon movements
- AI now prioritise better between science versus unit purchases
- AI navy now only escort their own Merchants, not their Allies
- AI, fixed a deploy problem with the new leader recruitment

1.04 Patch
- Fixed a bug with Vassals scientists not working
- Fixed a bug with not being able to focus on Attack Columns science
- Fixed a bug where AI waiting for horses buying cavalry instead of buying something else
- France now invade Saxony and Prussia earlier instead of waiting for them to join the war
- Maximum labs set higher for Vassal countries
- Science is now a bit faster
- AI now reacts and assign newly deployed infantry to homeland defence duty if enemy is near
- AI now reacts and dismiss newly deployed infantry from homeland defence duty if enemy is far

1.03 Patch
- Fixed a wagon bug that sometimes prevented wagon movements from/to Russia
- Some tweaks to the 1805 scenario setup
- AI now mass up several transports before doing naval invasion to land stronger instead of piecemeal
- AI now use leaders
- AI get some extra leaders on higher difficulty levels
- AI, Units that cannot reinforce now fall back from the front line to prevent blocking fresh units
- AI, Units assigned for homeland defence now spread out better

1.02 Patch
- Fixed a freeze bug that occurred sometimes instead of the victory screen
- France is now slightly stronger early on due to the increase from 8% to 12% from the Corps d Armee technology
- Increased the manpower capacity for France in all scenarios by 15%
- Russia now throw in counter attacks every now and then, more the longer the war goes on eventually driving all the way towards Paris
- Great Britain now do naval invasion into France if later on if the defence is weak
- Great Britain now build slightly less navy and more ground forces
- AI, Changed some thresholds for France when deciding if protecting Austria or defending Paris
- AI, improved some distribution problems so France is now more aggressively focusing on conquests early on
- AI stops buying new units earlier, sparing manpower for repairs
- AI, France get more manpower when playing the upper difficulty levels
- AI, Only infantry units now stay put on resource hexes for defence

1.01 Patch
- Sea Port attack penalty now 70% instead of 30%
- Map, Transportation loop removed
- Map, Cairo now set up as Ottoman Secondary Capital
- Scenario 1805, Russia has a slightly weaker set up
- Vassals now need to have at least 4 units in order to get a chance of revolting
- Major Countries and Vassals now do not surrender as easily as before
- AI, Great Britain now build more ships not just Frigates
- AI, made several improvements to the 1805 reducing the amount of situations where the AI went defensive(=passive)
- AI naval units that are going home for repairs do no longer change their mind
- AI now devote more navy for patrolling the seas in order to maintain naval superiority and win the convoy wars
- AI now build some artillery
- AI, Portugal now set more aggressive in 1814 Scenario

For feedback and comments go here:

http://www.slitherine.com/forum/viewtopic.php?t=8887